posted an update

XRTK developer update 11th Jan

Well, it's been another bust week in XRTK after the holiday breaks and as ever everything is accelerating forward. Here are the top topics of note this week:

Yet more vendor interest

Another vendor joined our ranks in opting for XRTK support for their products, to date that makes 4 specific vendors pitching in to support the XRTK. While we can't talk specifics due to NDA's, (Non-Disclosure agreements), these vendors range from new and upcoming headsets, visionary control systems and even XR marketplaces.

Expect to hear more once the vendors lift their respective embargos and we can talk more publically.

What is truly exciting is these vendors are seeking XRTK out, as another gateway to help developers build their cross-platform dreams. We do advise those vendors to see XRTK as another platform, some are looking to making XRTK their primary support mechanism for platforms and even pitching in to contribute back to the XRTK. Fun times indeed.

New XR content marketplace opens up an invitation-only Beta

One of the partners we've been talking to have thrown open their doors for honest and constructive feedback on their new platform. It's very early days and they are looking at ways to provide the best service they can to the Mixed Reality community for building XR solutions. Check the XRTK Discord for more info

This ranges from an extensive XR marketplace, where consumers will be able to purchase XR content, but creators will also be able to publish and monetise their own content, with a roadmap to also expand this into building whole XR experiences on the platform.

It's truly an exciting time and even if you don't have plans yet in this area, I encourage all XRTK devs to jump in and guide them on the right path. If there is something missing or something you are going to need in the future, help provide feedback if you can.

Hands support edges closer

This is something likely to be in every week, just because of how exciting it is. The whole community is pitching in to ensure the hand's solution for the XRTK is as streamlined as possible, all possible due to Dino Fejzagic (who most of the XR community met at the MR developer summit in London last year) who is tirelessly tailoring his craft in this large contribution.

Already there is editor and Lumin support and Dino announced he had Oculus hand tracking working. There is still a fair road to the finished solution but this marks a unique jump forward simply due to the complexities that Oculus brings.

Every platform has it's unique differences, and this is where XRTK excels to unify all these capabilities into a single solidified experience. Hands are just another type of controller to XRTK, so once you build a solution using controllers, then hands fit right in.

Roundup

Keep on building those experiences and join in the XRTK family to help build this into the one toolkit for the community. Build it once and ship EVERYWHERE.

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