Inspiration

As a big fan of Vampire Suvivors I was quite surprised, that there is no real XR version of it. So I decided to give it a shot and implement a version for this hackathon.

What it does

Similar to the survivors-like genre, you'll have to use your skills to defeat waves of monsters, gain experience, level up and collect energy to unleash your special attack.

How we built it

This was more like a classic game dev project. Building smaller parts (enemy wave spawner, player attacks, player level system, a little bit of balancing, ...), bring them together and the fine tune it.

Challenges we ran into

Wanting a real survivors-like the main challenge was to build the level-up system while pausing and figure out a way to make it appealing to the player. So I decided to let the player walk around in the room, to evade monsters and reposition for attacking with different skills. There is also a skill, where the player can shoot arcane projectiles from the palms. This is a fun mechanic too, which could be utilized in more skills. Collecting the energy with distance grab was a cool option, for not having to collect experience dropped by monsters.

Accomplishments that we're proud of

Bringing the mechanics from a 2D/2.5D game into XR and even build it in a way that makes sense and fun, all this besides full-time work and family life is smth I'm really proud of. I even played the game besides dev time, because it's real fun, that's my biggest achievement! :)

What we learned

Thinking outside the box, for transferring existing gameplay mechanics to XR and solving challenges for new approaches, due to different controls and environment in XR.

What's next for XR Survivors

If people like it, I will absolutely bring it to AppLab and make a "full game" out of it. As the code quality is pretty bad, due to time limitations, I may not make it open source.

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