posted an update

We have hosted 28 games open to the TZC community since the Hackathon ended last Friday. The largest so far was 25 players. Consequently, our time has mostly been spent migrating the applications to a cloud-based environment capable of auto-scaling with demand. In addition, we have begun optimizing our use of the Discord API to avoid rate limiting we began to see when multiple, large games were played sequentially.

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