Inspiration
Many kids feel bored or stressed when learning Chinese characters. Parents often say the memorization feels dry and painful. I wanted to rethink this. How can we make learning feel like play? How can we use story and interaction to spark curiosity instead of pressure?
What it does
Write Quest is a mobile learning game that teaches Chinese characters through an uplifting sustainability adventure. Kids learn new words by solving problems, helping dragon siblings restore their world, and connecting meaning with action instead of rote memory.
How we built it
I started by designing the full experience in Figma—story flow, world map, characters, and UI. Then I created 3D characters and scenes using Stable Diffusion, Photoshop, Kling, and Grok for visual and animation polish. Finally, I built the MVP in Claude Code, bringing everything together into a playable game.
Challenges we ran into
Creating consistent characters with detailed styles was tough at first. Early versions built with Cursor and Windsurf were unstable—full of bugs and not playable. When I returned to the project with Claude Code, the tools had matured. I was able to build a stable version that matched my vision much more closely.
Accomplishments that we're proud of
I brought the entire project to life end-to-end on my own—concept, art, game design, and development—despite the limits of my skill set and the tools available at the time.
What we learned
If you can imagine it, you can build it. Every new wave of tech lowers the barrier for creators. With patience, curiosity, and iteration, ideas that once felt out of reach become possible.
What's next for Write QueHigher difficulty modes
Use Rive to do animation. Multiplayer features Item shop to buy hints Leaderboards 2.5D gameplay for explorational map


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