Inspiration

Big fan of Mario Kart, driving is one of the biggest problems to solve which I think a world model can help

What it does

Tests driving in different environments, a smaller car driving through buildings with lessons that can generalize hopefully

How we built it

Claude run MK64 project, Devin made assets, Claude interacted with Unreal

Challenges we ran into

Time in a hacktahon and single use GPU, I could have used more but the project felt manageable with my hardware

Accomplishments that we're proud of

A working demo

What we learned

Need to clearer define problem and why we are unique

What's next for World Model Pro Max

Finish Mario Kart see what is needed to scale to more modern games share the learning

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