We took inspiration from Jackbox games we played over the pandemic, as well as rpgs such as Dungeons and Dragons. I also took some thematic inspiration from Darkest Dungeon.
What it does
The game is a multiplayer comedic dark fantasy rpg-themed party game. The core mechanic is using one of your collected treasure items to solve a problem with a creative or interesting solution. The other players vote on the best answer, and the better you do the more gold you acquire and the more choice you get over the next treasure item. The player with the most gold wins.
The game contains 12 unique character classes with their own appearance, description, item, and power. It contains a number of unique scenarios each with a modified ai-generated pixel art-style image, it contains a number of unique items with their own description and adjective modifiers that can be applied to them. Rooms also contain a random feature such as a firepit that players can use in their solution with its own description and image generated in the same manner.
How we built it
The frontend was built as a dynamic site, to ensure a continuous WebSocket connection. The backend communicated with this from pYthon, doing the main logic of the application.
Challenges we ran into
Time management and integration of parts was our main challenge this weekend. It was difficult to integrate the backend with the frontend, althouh we did eventually manage this with little time to spare. We had other features we wanted to have but didn't have the time.
Accomplishments that we're proud of
We're proud of creating a game with such polish and style.
What we learned
The challenges of working in a team and creating an entire game including concept from scratch.
What's next for Tomb of Avarris
We plan to implement all of the features we originally intended to, as well as host it online for people to play when they please.
Log in or sign up for Devpost to join the conversation.