Inspiration

My family loves playing wordle. I wanted to create a word game that lets players learn the definitions of words they may not have seen before.

What it does

The app has players guess words until they can guess the secret word. The game highlights correct letters and it is up the the player to decode the anagram of highlighted letters.

How we built it

We used vite.js' development enviroment to build the site with html, css, and javascript. We used supabase to store our database of words and we used merriam webster's dictionary api to retrieve definitions and pronunciations.

Challenges we ran into

It was challenging to learn how to utilize these new tools. We were unfamiliar with BaaS tools such as supabase, and it took a while to understand what functionality we could use alongside out webpage which was being statically hosted on github pages.

Accomplishments that we're proud of

We are proud that we were able to bring together all of the components that we were working on and release a first edition of the game.

What we learned

We learned a lot about the different tools that we used, and how different services and tools in the tech stack interact.

What's next for Wordo

In the future we would like to polish up the design of the game, create cloud functions to automatically aggregate words for our dataset, and implement new features, such as features that would allow for more social connectivity.

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