Inspiration

I wanted to build a word game that didn't feel like another crossword or typing game. The idea was simple: instead of just finding words, players have to collect letters while competing against another team in real time.

What it does

Word Wars is a multiplayer game where two teams race to complete a hidden word. Players collect letters around the map, bring them back to their base, and work together while trying to stop the other team from doing the same.

How I built it

I built Word Wars using Devvit, React, JavaScript, and HTML Canvas. Devvit handles the Reddit integration and multiplayer, while I wrote the game engine for movement, gameplay, and rendering.

Challenges I ran into

The biggest challenge was multiplayer. Keeping players synchronized across desktop and mobile devices turned out to be much harder than I expected. I also spent a lot of time simplifying the controls so anyone could start playing without a long tutorial.

Accomplishments that I'm proud of

I'm proud that I turned a simple word game idea into a real-time multiplayer experience. Seeing players run around collecting letters instead of simply typing words made the concept come to life.

What I learned

This project taught me a lot about real-time multiplayer, networking, performance, and designing gameplay that is easy to learn but still engaging.

What's next for Word Wars

I plan to improve multiplayer synchronization, add more maps and game modes, introduce leaderboards, and let communities create their own themed word packs. This is just the first version, and I have many ideas to keep expanding it.

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