Inspiration
I wanted to build a word game that didn't feel like another crossword or typing game. The idea was simple: instead of just finding words, players have to collect letters while competing against another team in real time.
What it does
Word Wars is a multiplayer game where two teams race to complete a hidden word. Players collect letters around the map, bring them back to their base, and work together while trying to stop the other team from doing the same.
How I built it
I built Word Wars using Devvit, React, JavaScript, and HTML Canvas. Devvit handles the Reddit integration and multiplayer, while I wrote the game engine for movement, gameplay, and rendering.
Challenges I ran into
The biggest challenge was multiplayer. Keeping players synchronized across desktop and mobile devices turned out to be much harder than I expected. I also spent a lot of time simplifying the controls so anyone could start playing without a long tutorial.
Accomplishments that I'm proud of
I'm proud that I turned a simple word game idea into a real-time multiplayer experience. Seeing players run around collecting letters instead of simply typing words made the concept come to life.
What I learned
This project taught me a lot about real-time multiplayer, networking, performance, and designing gameplay that is easy to learn but still engaging.
What's next for Word Wars
I plan to improve multiplayer synchronization, add more maps and game modes, introduce leaderboards, and let communities create their own themed word packs. This is just the first version, and I have many ideas to keep expanding it.
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