Inspiration

Wanted to make a VR and Socket.io collaboration

What it does

One person fires an object while the other person has to destroy it coming at them in VR (Google Cardboard)

How I built it

I made some models in Maya, put it all together in both an Unity and WebGL version. Then I built the node.js server to handle all the socket emits

Challenges I ran into

Getting it to look nice in WebGL and getting socket.io to not be so laggy

Accomplishments that I'm proud of

I built a fully two way communication application with someone in and out of VR

What I learned

What's next for WolframVR

Change the name, I never ended using the Wolfram API

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