Inspiration
As Calgarians, our group experienced warmer winters and frequent heat waves throughout the summer. Climate change hit us hardest especially during the summer, with forest fires and extreme heats that were previously foreign to us. It made us realize how climate change could make winters a thing of the past, and we wanted to raise awareness about how climate change impacts not humans, but the wildlife that inhabit the woods.
Through our game, Wolflings: peril of the pack, we aim to inform the players on actions to take in order to prevent the further destruction of the earth. You are not a wildlife conservationist, nor a big politician. But you still can make a change to make the earth a habitable place for humans and animals alike.
What it does
You, as a wildlife conservationist, must help these wolf pups through their hazardous environment to get back to their den and reunite with their mother. As the wolf traverse through the terrain, drag and drop the tools onto the hazards to ensure the wolves can reach their den safely.
How we built it
The game itself was built using the Godot Game Engine. All art was made by hand using Aesprite.
Challenges we ran into
The main challenges we ran into were due to our lack of recent experience in game design. Several of us have designed games before, some even for previous hackathons, but it had been a while since we last made one. As well, the game engine we were using released a major version a few years ago which changed a lot of the syntax and methods we were used to.
More significantly, none of us had ever worked in a group together before. So, we had to take a bit of time to learn about each other and figure out how best to approach the hackathon.
Accomplishments that we're proud of
Eunsoul - I felt proud of the creation of the art within a short deadline. I got to play around with aesprite and learn how to animate through pixel art for the first time. I feel like through this experience I was able to gain new skills regarding design in pixel art, and I had a great time working with fellow students from Mount Royal University!
Richard - I am proud that we–a group of students who had never collaborated before–were able to finish up a prototype of a game. Not only that, but the game has fairly nice hand-made assets. It is quite an accomplishment for a short amount of time.
Abdullah - I’m proud that we were able to work together as a team despite not having collaborated before. We struggled with branch conflicts but we didn’t fight during the hackathon
What we learned
Through CalHacks2025, we got to further develop our coding and design expertise.
What's next for Wolflings: Peril of the Pack
After CalHacks2025, we look forward to further developing Wolflings: Peril of the Pack. Aspects we intend to focus on are aesthetic design, implementation of additional hazards and tools, whilst polishing current code.
Built With
- aseprite
- git
- godot

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