Inspiration

Wobble Clash was inspired by tactical turn-based games where positioning and careful decision-making matter more than fast reflexes. Games like Baldur's Gate 3 and Divinity: Original Sin 2 showed how terrain, action economy, and unique character abilities can create meaningful strategic choices.

The challenge was to capture that feeling in a lightweight Reddit experience that anyone could jump into directly from a post.

What it does

Wobble Clash is a turn-based tactical game built for Reddit.

Players choose one of four unique Wobblers, each with different strengths, and battle on a hexagonal battlefield featuring terrain that provides strategic advantages. Every turn, players spend a limited number of Action Points to move, attack, or use items, forcing them to carefully plan every decision.

The objective is to outmaneuver the opponent through positioning, resource management, and tactical play.

How we built it

The project was built using the Reddit Developer Platform, Devvit, React, and TypeScript.

The gameplay is powered by a deterministic turn-based game engine responsible for:

  • Movement
  • Combat resolution
  • Terrain effects
  • Character abilities
  • Item interactions
  • Turn management

The interface was designed specifically for Reddit while keeping the game responsive and intuitive. Game state is managed centrally so every action produces consistent and predictable results.

Challenges we ran into

One of the biggest challenges was adapting a tactical strategy game to Reddit while keeping the interface simple and easy to understand.

Some of the main challenges included:

  • Designing intuitive controls for a hex grid.
  • Clearly communicating terrain bonuses.
  • Balancing four different characters.
  • Balancing items and terrain effects.
  • Keeping gameplay strategic without overwhelming new players.

Several iterations and playtesting sessions were required before the mechanics felt satisfying.

Accomplishments that we're proud of

  • Successfully bringing a tactical turn-based strategy game to Reddit using Devvit.
  • Building a fully functional hex-grid combat system.
  • Designing four unique playable characters with different playstyles.
  • Implementing terrain modifiers that encourage strategic positioning.
  • Creating an intuitive interface that makes tactical gameplay approachable.

What we learned

Building Wobble Clash gave us valuable experience with the Reddit Developer Platform and Devvit.

Throughout the project we learned how to:

  • Structure complex game logic inside a reactive UI.
  • Manage deterministic game state.
  • Design strategic mechanics that remain easy to understand.
  • Balance multiple interconnected gameplay systems.
  • Build engaging interactive experiences directly inside Reddit.

What's next for Untitled

We plan to continue expanding Wobble Clash by adding:

  • New Wobblers with unique abilities.
  • Additional items and build strategies.
  • More battlefield layouts.
  • New terrain types.
  • Improved visual effects and animations.
  • Additional balancing based on player feedback.

Our long-term goal is to evolve Wobble Clash into a deeper tactical experience while keeping it fast, accessible, and enjoyable for Reddit communities.

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