Inspiration
Umamusume,a roguelike that allows you to train stats and experience events in order to prepare yourself for objectives.
What it does
Our product is meant to turn academic life in high school to a game. The user starts out with 5 main stats (STUDY, SOCIAL, ACTIVITY, RESEARCH, CHARACTER), chooses their major, and can simulate acting accordingly to fit that major. Each major tests you harder on the stats it corresponds with. For example, an athletics major would have a 30% higher stat requirement for activity when the midterm comes around. Additionally, there are factors like mood, statuses like Fstat (fatigue status), Gstat (general status), and Rstat (test-taking status) At the start of the game, users are asked to input their growth efficiencies, but only to an overall total of 30% or lower. This makes them better at certain stats.
How we built it
Using our limited java abilities and help from ChatGPT, we started off building a text-based game that is currently being worked on to become one with graphics.
Challenges we ran into
We had a hard time corroborating our ideas with the limited computer science skills we had There was discourse on which brainstormed project we wanted to work on We tried to implement too many mechanics at once, leading to an influx of logical errors scattered throughout the code This is a “simulation”, meaning that it should appeal to reality as much as possible. However, due to lack of time, we were unable to add more factors that would add to its realism
Accomplishments that we're proud of
Being able to have actually coded this out is amazing enough, considering our inexperience. We were also proud for each member specializing in their role and putting in their dedication for it.
What we learned
We learned the value of time management, being cohesive as a team, and to not procrastinate. We also should've asked more questions when we needed help with the GitHub, because our neglect to do that led to our struggle to navigate it.
What's next for Woahz, This is a Game????
Add graphics, add many, many more factors such as professors, training buddies, lots more random events, networking, alternative routes, special tests and easter eggs, debugging logical errors...
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