Inspiration:

Itch.io games: Tower of the Scorched Sea, Generic Fishing Game

What it does:

It's a game with platformer elements and minigames with a story

How we built it:

Unity was used for scene building while Firealpaca was used to create all of the assets used.

Challenges we ran into:

The final encounter and the fishing game

Accomplishments that we're proud of:

The scope of the game was ambitious but we accomplished a lot with the time we had

What we learned:

A lot can be done in 24 hours

What's next for The Wizard's House:

better implementation of the mini games and final boss battle

Built With

Share this project:

Updates