✨ Inspiration
Wizard skating is a freestyle inline skating style very popular in Berlin, and one of its most iconic spots is Tempelhofer Feld, a massive public park built on the runways of a former airport. This game pays tribute to that experience: skating in wide open space, with growing speed and the freedom that defines the place.
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🕹 What it does • You control a skater in a 3D environment inspired by Tempelhofer Feld. • Speed increases automatically over time, making it harder to dodge obstacles. • The goal is to survive as long as possible, testing reflexes and precision. • The aesthetic reflects Tempelhof’s vast open space, not urban streets.
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🛠 How I built it • 3D modeling of the skater and Tempelhof-inspired environment. • JavaScript code to handle movement, progressive speed, and obstacle collisions. • Game design inspired by endless runner arcade classics, but set in a real Berlin landmark.
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⚔️ Challenges • Representing the vastness and freedom of Tempelhof in a digital environment. • Simulating smooth skating that grows faster over time. • Designing obstacles that fit an open environment without breaking gameplay flow. • Balancing difficulty progression so the challenge feels fair and addictive.
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🏆 Accomplishments • First playable wizard skating prototype set in Tempelhofer Feld. • Increasing difficulty mechanic that captures the thrill of skating faster and faster. • Brought an iconic Berlin location into a 3D arcade experience.
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📚 What I learned
I learned how to adapt a real-world location like Tempelhof into an arcade game, preserving its open and free atmosphere. I also learned to balance difficulty progression with fluid gameplay in an endless runner.
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🚀 What’s next • Add more obstacles and visual variations of Tempelhof. • Implement a scoring system based on survival time. • Enable player customization. • Explore a turn-based multiplayer mode, where players compete to see who survives longer or reaches higher speeds.
Built With
- bitmoji
- blender
- javascript
- lensstudio
- photoshop


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