Inspiration

We were inspired by games like Jackbox where viewers can vote on their favorite answer, and we wanted to make a game where viewers can directly affect what happens.

What it does

We spawn the platforms through procedural generation, and then use a website to allow viewers to vote on their favorite modifier from a sublist of all of available modifiers, which, when the vote concludes, is applied to the game.

How we built it

We worked on the project using godot, where we split the tasks between developing the website implementation and making the game itself. Josh was responsible for the map generation as well as implementing the architecture for how modifiers would work. Stefan was in charge of conceptualizing the modifiers, general implementations and fine tuning, helping expand on others’ work, while trying to coddle git into working. Bryden and Hassan were the ones behind the implementation of the website, and the associated graphical elements. Bryden had an extra focus on developing the main character and some of the graphical elements of the game, whereas Hassan was also involved in the implementation of modifiers.

Challenges we ran into

Two of us had never used godot before and had to pick it up while working on the project and the implementations of both the procedurally generated map and the website ended up being more complex than we would have originally assumed, making time management and ensuring we had the core elements finalized unexpected hurdles. Additionally, making sure git did not accidentally delete progress was challenging at times.

Accomplishments that we're proud of

We managed to develop a game prototype within 24h when two out of four group members were new to using game development like godot.

What we learned

That git is a fickle god.

What's next for Lab escape

After a good two nights rests, we plan on deciding whether to continue developing the game into a more polished product.

Built With

  • godot
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