Inspiration

Creating a unique first person multiplayer fighting game.

What it does

-Realistic sword animations -Global multiplayer server and client capabilities -Synchronization of state machines and animations -Interactive GUI

How We built it

-Unity game engine for physics and foundation -Blender for modeling and animations -PiskelApp for 2D Sprites and UI design -Photon PUN for networking and synchronization

Challenges We ran into

-Blender not importing correctly -Time constraints for a multiplayer game -Setting up Photon -Blender work randomly deleting itself

Accomplishments that We're proud of

-Actually completing the first prototype for the project -Somewhat realistic animations and accurate synchronization -Sheer work hours saved

What We learned

-How to network in Unity through Photon PUN -Properly setting up animations and collisions -Procedural generation of GUI

What's next for WingScythe Arena

-Loads of more features -Visual effects and coloring -Proper character models -More weapons -Skills -Artificial Intelligence -Combos -Fluid Movement Controls -Background Music -Story line and difficulty scaling -Advanced movement mechanics -Player Classes

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