Inspiration
We love planes!
What it does
Turn based tactical ww2 dogfight simulation
How I built it
With Javascript and Phaser.js
Challenges I ran into
Learning Git Parabolic movement Core systems (shooting)
Accomplishments that I'm proud of
Cool visuals Moved on a curve
What I learned
A new language! How to make a game from scratch
What's next for Wingman
Fix the game and add more controllable ships for the player. Get the movement to feel better. More animations