Inspiration
Step one to build a fully interactive, immersive, contemplative 3D web environment emulator
What it does
Let us play with wind intensity on a simple grass field subject
How I built it
Start main concepts by hand then use code agents to improve aesthetics
Challenges I ran into
required some performance optimizations
Accomplishments that I'm proud of
operationnal end result
What I learned
Mathematics ARE actually usefull
What's next for Wind simulator
redo the whole project in a relevant engine for web 3D using gsap, three.js or build myself something more innovative and resource friendly. We've send men on the moon with some Kbs of data lets get back to the good old day for a sec

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