Inspiration

Step one to build a fully interactive, immersive, contemplative 3D web environment emulator

What it does

Let us play with wind intensity on a simple grass field subject

How I built it

Start main concepts by hand then use code agents to improve aesthetics

Challenges I ran into

required some performance optimizations

Accomplishments that I'm proud of

operationnal end result

What I learned

Mathematics ARE actually usefull

What's next for Wind simulator

redo the whole project in a relevant engine for web 3D using gsap, three.js or build myself something more innovative and resource friendly. We've send men on the moon with some Kbs of data lets get back to the good old day for a sec

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