Inspiration
The team was inspired to make Pocket Full of Quarters (PFOQ) integration based on having an existing game and no token integrations presently. PFOQ Qs interoperable are very appealing and we see a bright future for the company, so we attempted their challenge.
What it does?
The team deeply integrated PFOQ both on the "mining" side and the "spending" side of the game loop.
How we built it?
The team utilized the PFOQ Unity SDK to integrate with our current Unity environment.
Challenges we ran into.
Original rifting led to the weeds in many different gardens. The team segmented down to 5 different input/output solutions and started to design them. We created a revenue loop where "Play To Earn" is deployed.
Accomplishments that we're proud of.
Integration and the Unity side can be tricky and WebGL can prove problem some for many developers.
What we learned organization.
To assign levels of difficulty in deploying the desired solutions.
What's next for WildWildWyoming (PFOQ Remix)?
Balancing of new game mechanics and deeper integration of the PFOQ Qs.
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