Inspiration

We wanted to take a simple classic like Tic Tac Toe and make it fun, chaotic, and modern. Instead of boring X’s and O’s, we imagined epic battles between John Wick and Spider-Man, with funny surprises like bombs and treasures hidden inside the grid. Multiplayer with WebSockets made it even more exciting because friends can join in real-time.

What it does

It’s a 4x4 Tic Tac Toe game where players only need 3 continuous points to win. The twist is that the board has hidden bombs and treasures. If you hit a bomb, you instantly lose. If you hit a treasure, you get one more move. The game supports multiple players joining simultaneously through a shared Reddit post link.

How we built it

We built the frontend with React for the funny graphics and interactions. The backend is powered by Node.js and WebSockets to allow real-time multiplayer gameplay and uses Reddit Redis to store game stats. We designed a custom game engine to handle the 4x4 grid rules, bombs, treasures, and win detection for 3 in a row.

Challenges we ran into

Managing real-time updates across multiple players with WebSockets

Designing the strike system for a 4x4 grid where only 3 consecutive cells are required

Making sure bombs and treasures appeared fairly and didn’t break the game logic

Balancing fun animations while keeping the gameplay smooth

Accomplishments that we're proud of

Real-time multiplayer game.

What we learned

We learned how to manage real-time multiplayer with WebSockets, how to extend simple game logic into something more creative, and how much small design choices (like hidden bombs or extra turns) can change the experience of a familiar game.

What's next for Wick vs Web

We’d love to add more characters (Deadpool? Batman?) and crazier surprises beyond bombs and treasures. We also want to polish the animations, add sound effects, and maybe even create a tournament mode where multiple players can battle in rounds.

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