Inspiration

The game idea was chosen because of a mutual love of platformer games, especially Cave Story, Celeste, Super Mario World, and Deceit.

The Game

Originally this game was planned to have several levels, abilities, and characters to talk to, all to support a theme of loneliness but also forming new types of connections, but much of that was left incomplete. As it is now the game is a pretty fun platformer with an interesting gimmick, the spear.

How we built it

We used Godot, a nice game engine well suited for 2d games.

Challenges we ran into

We had some difficulty in putting in everything we had programmed into the game. We also had trouble with something called "being tired" and "having homework" which is a problem that affects many. This lead to a lot of things being cut from the game.

What's next for Where The Wind Doesn't Blows

There's a lot to work on still, but the game as it stands now makes some of us want to polish it more. Perhaps a longer demo will be made in the future.

Built With

  • godot
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