Inspiration
The one and only wheel class and the man who started it all, Professor Dunsmore
What it does
It's a text-based RPG that has, levels, classes, different moves, multiple options all wrapped up in an engaging story.
How we built it
In IntelliJ with the Player Customization, Combat, and Enemies in their own class.
Challenges we ran into
Time
Accomplishments that we're proud of
The whole thing
What we learned
This took longer than we thought because of the methods
What's next for Wheely Good RPG: The 3 Act Saga
Sequal?!?!
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