Inspiration

The one and only wheel class and the man who started it all, Professor Dunsmore

What it does

It's a text-based RPG that has, levels, classes, different moves, multiple options all wrapped up in an engaging story.

How we built it

In IntelliJ with the Player Customization, Combat, and Enemies in their own class.

Challenges we ran into

Time

Accomplishments that we're proud of

The whole thing

What we learned

This took longer than we thought because of the methods

What's next for Wheely Good RPG: The 3 Act Saga

Sequal?!?!

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