What The F - A Remixable Idle-Clicker world with NPC, Progression and Leaderboards
Inspiration
The inspiration for "What The F" came from the desire to create a whimsical, educational experience that combines wordplay with engaging game mechanics. I was fascinated by the challenge of building a world around a single letter - 'F' - and exploring how far creative constraints could push innovative gameplay. The idea of Professor F, a mysterious scientist who speaks entirely in alliterative sentences, emerged from wanting to create a memorable character that would both entertain players and demonstrate the playful nature of language.
The project also draws inspiration from popular idle/clicker games, but with a unique twist that makes the grinding mechanic feel purposeful and humorous rather than mindless.
What I Learned
Throughout this project, I gained valuable insights into:
- Character Development: Creating memorable NPCs using AI and templated characters
- Economy Design: Balancing progression systems and upgrade costs
- User Engagement: Implementing leaderboard systems that encourage healthy competition
- Narrative Integration: Weaving humor and storytelling into repetitive game mechanics
- Community Building: Designing social features that bring players together around shared goals
How I Built It
Core Architecture
The world is built around several interconnected systems:
- Character System: Professor F uses a the AI system
- Collection Mechanics: F tokens should spawn dynamically with physics-based movement
- Upgrade System: Persistent progression tracking with exponential scaling
- Leaderboard Integration: using the world's apis
- Economy Balance: Mathematical models ensuring fair progression curves
Technical Implementation
- Scripting: Use of TypeScript for game logic and UI management
- Asset Creation: character and premade 3D models for Professor F, the robot companion, and F tokens
- Animation Systems: don't have those yet
- UI/UX: need to be reworked
Quest Structure
Players receive missions from the professor, then the robot companion then other characters that guide them through:
- Basic F collection tutorials
- Upgrade system introduction
- Advanced strategy exploration
- Community challenges and competitions
Challenges I Faced
Technical Challenges
- Performance Optimization: Asset generation and placing them without the VR editor
- UI: The current UI for 2d is very cumbersome.
Design Challenges
- Balancing Progression: Finding the sweet spot between too easy (boring) and too difficult (frustrating) required multiple iterations and player testing.
- Maintaining Humor: Keeping Professor F's alliterative dialogue fresh and entertaining throughout extended play sessions.
- Economy Stability: Preventing inflation and ensuring new players could still compete with veterans.
Creative Challenges
- Narrative Consistency: Maintaining the 'F' theme throughout all aspects of the world without it becoming repetitive or forced.
- Character Voice: Developing Professor F's unique speaking pattern that was both consistent and comprehensible.
Innovation and Reusability
"What The F" demonstrates several innovative approaches that other creators can remix:
- Constraint-Based Design: How creative limitations can drive innovative solutions
- Character-Driven Progression: Using NPCs as both narrative devices and gameplay mechanics
- Mathematical Game Balance: Transparent progression systems that players can understand and optimize
- Humor Integration: Methods for maintaining engagement through comedy and wordplay
Community Impact
The world encourages:
- Friendly Competition: Leaderboards that celebrate achievement without being toxic
- Collaborative Discovery: Players share strategies for optimal F collection
- Creative Expression: Players develop their own alliterative phrases inspired by Professor F
Next Steps
Future development plans include:
- Seasonal Events: Special F collection challenges with unique rewards
- *Professor F and other NPCs *: New characters and quests
- Idle Games: Additional mechanics for the clicking and idle progression
- Social Features: Team-based challenges and guild systems
*Built with passion during the Meta Horizon Academy and enhanced for the Meta Horizon Creator Competition: Open Source Champ
Built With
- claude
- cursor
- desktop
- editor
- horizon
- worlds

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