Inspiration

We wanted to extend the social experience of a party to the music as well. In addition, none of us had ever designed an iOS app before, so we wanted to look into a very popular development environment.

What it does

Allows the user to create a playlist (must be named "Playlist" because we were having difficulties implementing Core Data in the app). The user is then able to play the playlist in a music player that we created.

Must run on a physical iOS device, not the simulator

How we built it

Using the iOS MediaPlayer Framework in swift.

Challenges we ran into

Wanted to use spotify API; most of it was in Objective C and deprecated and not maintained. Had difficulties storing the playlist data. Difficulties with auto layout and UI concepts.

Accomplishments that we're proud of

We are very proud that we had basically 0 experience with iOS at the beginning of the hackathon and we laid the groundworks for a potential great app.

In addition, we designed a server backend using FireBase that collected data, however we were not able to tie that to the UI.

What we learned

Nothing is as easy as you think it will be in the planning phase.

What's next for What's Next

Figuring out how to implement Core Data and tie in the FireBase into the app.

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