Inspiration
Inspired by the category "Creative Arts". Instantly thought "How would we connect Creative Arts with Computing?"
Among the first few ideas we had were minigames and interactive spaces (multi-user experience). Discussions led us to Augmented Reality, our initial idea was to transform a home space into a virtual environment where a user can place items such as virtual furniture and home decor pieces before committing to them in real life. We wanted to expand on this idea by adding more interactable objects for improved engagement which led us to our current app design.
What it does
AR Sandbox with Object State Synchronisation across Devices. Design and share your AR space with your friends to interact with and build on. Add a new dimension to your living space.
How we built it
Unity 3D and AR Foundation with cloud server backend.
Challenges we ran into
- State saving is not an implemented feature by most of the libraries available to us on Unity except for ARKit which was built for iOS.
- World AR mapping cannot be done manually and can only be done through their in-built function, which saves to a file (I/O too slow!)
Accomplishments that we're proud of
- Worked on Unity for all of us
- Worked with AR on Unity for all of us
- Went from an idea to a demo-able product in less than 24 hours.
What we learned
- You can achieve a lot in just a day.
- With software nowadays, you can go from just an idea to something that you can hold in your hands in no time.
- The only limit is your creativity (and your skills).
What's next for What Does A Pirate Say?
- Faster, more streamlined, and more interactive.
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