The problem Whack - A - Mole solves
When one mentions the entertainment industry, most people would think about films and music. Many people watch the Oscars, Grammys, Golden Globes, MTV Video Music Awards, BRIT Awards, etc. Of course, there is a lot of glitz and glamour in the film and music industries. But would you be surprised to learn that these two are not the top-grossing sectors in entertainment?
As a matter of fact, these two put together do not even match half the revenue the video game industry is earning. According to the latest figures, the video game business is now larger than both the movie and music industries combined, making it a major industry in entertainment.
This year, the global games market is estimated to generate US$152.1 billion from 2.5 billion gamers around the world. By comparison, the global box office industry was worth US$41.7 billion while global music revenues reached US$19.1 billion in 2018.
Blockchain Technology is revolutionizing the gaming industry. Most of the games that we play are controlled by centralized agencies. Blockchain creates transparency and solves this multifaceted problem by eliminating centralized gaming entities. The best part of Whack-a-Mole is players can earn micro-rewards and these can be utilized in our NFT market place to trade game objects for like skins and characters for various games. Hence your rewards will have a real-world value. The market place is built on React and we integrated Tezos SmartPy smart contracts for market place purchases.
This game is built to show how blockchain can revolutionize gaming.
What it does
The game involves quickly and repeatedly hitting the heads of mechanical moles with a mallet as they pop up from holes. The first Whac-A-Mole game began as an arcade game with an air cylinder system to power the moles popping out of the "dirt".
How I built it
We built this game on Unity3d and on top of Photon PUN and GoogleVR SDK and Tezos. It is a multiplayer game which allows the user to play online with random people or friends and computer as well. The game currently supports ios and android.
Challenges I ran into
The most important challenge was to work online and understand team dynamics while we are away and it turned out to be a tough job. We had to work on google meet and GitHub in order to share our ideas. It was a bit difficult in the beginning but we eventually adapted and completed the project. The UI was critical as we had to make it innovative. So we made it very carefully so that it causes less confusion for the end-user. Tezos was a new platform to adapt too. We had to face a few challenges while working on Michelson and we later pivoted to using smartly. The video had to be screen-recorded on phone, hence it is blurry.
What I learned
Integrating Blockchain payments in games.
What's next for Whack A Mole - Blockchain
We want this game to be a cross-platform blockchain game and hence our next step would be to make the web version of it, plan on releasing it to production so that users can have an immersive experience of modern gaming techniques.