Inspiration The project Voldemort Vigil was inspired by the classic Whac-a-Mole arcade game. We wanted to recreate the same fast-paced fun but with a creative twist — adding a Harry Potter theme where Voldemort is the character players must strike before he escapes. This idea combined nostalgia, fantasy, and reflex-based gameplay.
What We Learned Through this project, we explored key concepts in: Game development (timing, scoring, animations). JavaScript/DOM manipulation for interactive gameplay. UI/UX design to balance challenge and enjoyment. Problem-solving and debugging under time pressure. It also reinforced the importance of breaking a big project into smaller, testable modules.
How We Built It We started with HTML, CSS, and JavaScript as the core stack. Used a grid layout to create randomized spawn points for Voldemort. Implemented timers and event listeners to control pop-up speed and user interactions.
Added a scoring mechanism: Score=Hits−Misses Enhanced visuals with simple animations, sound effects, and a themed UI.
Challenges We Faced Balancing speed and difficulty so the game remained fun yet challenging. Handling multiple events (clicks, timers) without glitches. Optimizing randomization to avoid repetitive patterns. Time constraints while polishing the design and debugging.
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