Inspiration
I was inspired by old Taiwanese apartments, the late night trips back home as well as the cleaning staff around HDB blocks.
What it does
Play as a staff assigned to yet another last minute garbage disposal duty.
How we built it
Built with Unity, C#, Photoshop, Blender.
Challenges we ran into
Enemy logic and animations were challenging to nail.
Accomplishments that we're proud of
Getting the lift to work properly!
What we learned
Programming a lift, rudimentary enemy AI, cinematic techniques.
What's next for Wee Hours
Polishing the enemy movement,
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