Inspiration

I was inspired by old Taiwanese apartments, the late night trips back home as well as the cleaning staff around HDB blocks.

What it does

Play as a staff assigned to yet another last minute garbage disposal duty.

How we built it

Built with Unity, C#, Photoshop, Blender.

Challenges we ran into

Enemy logic and animations were challenging to nail.

Accomplishments that we're proud of

Getting the lift to work properly!

What we learned

Programming a lift, rudimentary enemy AI, cinematic techniques.

What's next for Wee Hours

Polishing the enemy movement,

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