Inspiration
Stardew Valley and Clash of Clans.
What it does
A strategy game based on various natural disasters.
How we built it
Utilizing the Unity game engines 2D frameworks
Challenges we ran into
Mostly user interaction. For instance, we ran into issues in the logic with when a player would press a certain button and what "event" should trigger. Additionally, finding an efficient way to store previous events/decisions and probabilities associated with them. Lastly, we wanted to incorporate damage counters into the structures built (e.g. wall hitpoints).
Accomplishments that we're proud of
It was the first time any of us touched Unity. We utilized effective communication throughout the Hackathon and managed to get something prepared in 24 hours. It was a test of our patience, resilience, and creativity.
What we learned
More insight into how to properly plan for launching a project designed to be fun and easily interpretable to others; various aspects of the lifecycle and testing phases of producing a video game.
What's next for WeatherTheStorm
Over the coming months we plan on evolving our infrastructure to become a fully functional, level based game with randomly generated levels. One of the biggest features we failed to implement was a doomsday clock that would take into account the decision tree of the current session to give the user a sense of accomplishments.
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