Being very interested in physics, we thought it would be interesting to provide a way to learn about gravitational mechanics in an easy to understand way. By having a sensitive and realistic game, it makes understanding the concept of gravitation easy.
What it does
We Gravitate is a hyper-realistic game that uses up-to-date information to simulate objects in the gravitational field of others. It also includes a character design tool for the easy addition of other characters by the user.
How we built it
We split the responsibilities of the project among the team surrounding the following elements:
2. Pixel art maker
We uploaded the code to a github repository and linked it to the website using a CNAME DNS configuration
Challenges we ran into
Using physics equations that account for more than just basic variables led to some confusion (and apparently some planets that appeared to have negative mass)
Accomplishments that we're proud of
Learning how to code in a new language and also learning a library in the span of a couple of days is something that both of us are very proud of.
We are also proud of being able to provide a fun and educational resource to the MLH community.
Although not coding related, I'm quite proud of the logo I made for this hackathon.
What we learned
How to use UIPath to: create tables, create VB variables, scrape data from websites, use conditional statements, and write to a spreadsheet
What's next for We Gravitate
We want to add more to We Gravitate such that it is even easier to learn from it. We plan on including informational text to show equations and more information about the celestial bodies
wegravitate.space (This may not work due to slow DNS configuration updates, but usage is shown in the video)