Wavesculpter

An experimental audio playground, built in Unity. Intended to be motion-controlled by the TapStrap 2 peripheral.

NOTE: The code depends on an audio asset that I have not uploaded to GitHub, as I don't own the rights to the sample that I've been using for testing, and I didn't put effort into finding free audio. In order for the code to run properly, you will have to provide your own audio asset that you wish to play with, and make sure that the AudioSource in GameObject is configured to play it.

Currently supports the following features:

  • Tap with pointer finger to increase volume, tap with middle finger to decrease volume
  • Tap with ring finger to play, tap with pinky finger to pause
  • Tap with pointer and middle finger to increase pitch, tap with ring and pinky finger to decrease pitch
  • Tap with thumb and pinky finger to increase distortion, tap with pointer/middle/ring finger to decrease distortion

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