Inspiration
Our project was inspired by the Pearl Harbor Attack and the museum we are in, the Inteprid, a former ship used during that time.
What it does
We built a game in which you control a ship (inspired by the Intrepid), and avoid bombs shot by enemy planes (inspired by the Japanese kamikaze pilots).
How we built it
Each one of us first shared our ideas and later assigned roles. Each one of us did our job in Popcode and later transfered our code to Glitch. It was easier for us to do it this way since our mentors use Popcode during our lessons at school.
Challenges we ran into
We ran into many challenges, including problems with the Javascript code and link to Glitch. We were very lucky our deadline was extended to 4:45, since it gave us lots of time to fix our bugs and make our game look as perfect as possible.
Accomplishments that we're proud of
We are very proud of the fact we worked together as a group and did a wonderful job and made not only ourselves proud but also our mentors and teacher. We are also proud of the fact that we did not have any arguments and respected each other's thoughts, opinions, and ideas.
What we learned
We learned that teamwork makes the dream work and we also learned a few skills that we have not seen yet in class.
What's next for WaterFront
If WaterFront was to become an app, it would have several levels and difficulties, as well as power-ups that we would've had included in the game but didn't since we had limited time.