Health is the most important thing in life. However, I always have a problem with motivating myself. I've tried many running apps but not successful. Thus, we decided to make a running app using gamification to motivate users. According to our research, our target users are people from 25-34, both men and women who like sport (following or playing). Two main features in our app are the recommendation training plan from server using the information from users and the possibility to generate stories for each user based on their training plan.