Inspiration
It was inspired by TitanFall 2.
What it does
It is a .exe game, runs and opens a window where you play the game
How we built it
We built it with the Unity engine, so that uses C#. We also used Blender.
Challenges we ran into
Scope, we thought our idea would be doable, but it was not really, the game is pretty unfinished. UI is also something that neither of us really knew how to do well.
Accomplishments that we're proud of
That we got some nice 3d assets made, and that we got 3 working mechanics in the game, wall climbing, sliding that builds momentum into a big jump, and a grapple hook, all classic in movement shooters.
What we learned
Not to make 3d fps in 24 hrs
What's next for water gun run
maybe some music, a lot of polish of the controls and more art assets.
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