Inspiration

It was inspired by TitanFall 2.

What it does

It is a .exe game, runs and opens a window where you play the game

How we built it

We built it with the Unity engine, so that uses C#. We also used Blender.

Challenges we ran into

Scope, we thought our idea would be doable, but it was not really, the game is pretty unfinished. UI is also something that neither of us really knew how to do well.

Accomplishments that we're proud of

That we got some nice 3d assets made, and that we got 3 working mechanics in the game, wall climbing, sliding that builds momentum into a big jump, and a grapple hook, all classic in movement shooters.

What we learned

Not to make 3d fps in 24 hrs

What's next for water gun run

maybe some music, a lot of polish of the controls and more art assets.

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