we done goofed.## Inspiration We wanted to make a dating type game at first, but thought that it was not edgy enough to be made by teenagers. We also wanted to make something that involved death, so we decided on a decision-making game to make people consider the consequences of their actions. SUFFER, MORTALS.

What it does

It's a game that lets you choose one of two options after being given information on the choices. Even minor decisions can influence the outcome of the entire game.

How we built it

Lana and Natalie made the character designs, title screen, and plot, and Michael and Tyler did the programming.

Challenges we ran into

We had to learn how to make buttons realize what button they are.

Accomplishments that we're proud of

We somehow completed the tutorial within the time, so we're quite proud of that.

What we learned

We need to make sure that I code neatly. Don't look at WarRoomManager.

What's next for War Room

We want to develop this further into an actual game idea, with music, sound effects, and transitions.

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