Inspiration

We were inspired by the potential to create a stylistic world with generative tools.

What it does

The experience takes users on a journey to wake a floating island by collecting fireflies, lighting lanterns and growing the great tree.

How we built it

Using Tripo to generate the various creature, environment and effect assets, bringing them into Unity, then coding interactions to get the experience progression we desired.

Challenges we ran into

The initial generations from Tripo were by default too high poly, we had to decimate in Blender or adjust the triangle settings in Tripo to get assets that would run smoothly on mobile XR. There were also slight coloring issues on Tripo

Accomplishments that we're proud of

Generating high quality assets in the style we wanted and also in the right modular components for the interactions we had planned.

What we learned

We learned how to create assets in Tripo, we practiced some interesting brainstorming and rapid prototyping. We also learned how Unity's XR Template functions and how to build for Mobile XR in Unity 6

What's next for Wake Up The Island

We might want to add additional effects, glow, more detailed character behavior and animations and possibly build it for more platforms to be able to share it.

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