We were inspired by osu! and Elite Beat Agents!
What it does
A traditional rhythm game but reimagined in a 3D space, the user must grab the spheres that appear on the beats.
How we built it
We used Unity to design the space and add scripts, insert custom music, and an HTC Vive to dive in and enter the rhythm.
Challenges we ran into
Figuring out how to match the animation with the beat of the music, determining an appropriate level design, and getting git to work right.
Accomplishments that we're proud of
A visually striking product with catchy custom music!
What we learned
We learned unity, programming for the Vive, user interaction with a VR scene and objects, and music/beat integration.
What's next for VRythm
Maybe adding more songs, designing new levels and layouts, and adding extended notes.