What it does

Shapes surround you and dance to the rhythm of the beat

How I built it

Used AutoListener.GetSpectrumData with a float array to gather the low, mid, and high parts of the sound spectrum, then added each of those segments together to get variables I could use to transform the meshes.

Challenges I ran into

My lack of fundamental unity knowledge

Accomplishments that I'm proud of

Getting the scripts and VR to work

What I learned

Unity Java scripting

What's next for VRsualizer

Accept user music Genius integration

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