An Educative VR Experience for Conducting a Classical Orchestra and Understanding Instrumental Roles in a Symphony

What it does

How we built it

Development is primarily in Unity, Model creation is done in Blender, Audio composition is done in Qbase/Kondak. VR Equipments are Hive & Leapmotion

Challenges we ran into

Leapmotion Biggest snag was trying to do large hand gestures, since Leapmotion is more optimized for more hand-gestures

Accomplishments that we're proud of

What we learned

A hell lot of different things

What's next for VRSO (Virtual Reality Symphony Orchestra)

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