Inspiration
An Educative VR Experience for Conducting a Classical Orchestra and Understanding Instrumental Roles in a Symphony
What it does
How we built it
Development is primarily in Unity, Model creation is done in Blender, Audio composition is done in Qbase/Kondak. VR Equipments are Hive & Leapmotion
Challenges we ran into
Leapmotion Biggest snag was trying to do large hand gestures, since Leapmotion is more optimized for more hand-gestures
Accomplishments that we're proud of
What we learned
A hell lot of different things
What's next for VRSO (Virtual Reality Symphony Orchestra)
Built With
- blender
- itween
- kondak
- leap-motion
- qbase
- unity
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