Inspiration
Inspiration from Disneyland Buzz Lightyear ride Wanted to combine our favorite types of games Shooting and racing Combined with exciting VR tech
What it does
Takes you on a ride on a set path where the user has to hit randomly appearing targets to achieve a high score
How we built it
Used Google Cardboard VR hardware Incorporated into the Unity game development software With C# backend code Touchscreen first-person-shooter interface
Challenges we ran into
First-ever game development attempt Path following algorithm was buggy Hard to perfect the difficulty Score not showing properly
Accomplishments that we're proud of
Huge learning experience
What we learned
New language, platform, and game development nuances
What's next for VRoom
More levels Increasing difficulty Increasingly complex terrains Community-created maps Google Cloud Services More features Power-ups for car Power-ups for gun
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