Inspiration

Inspiration from Disneyland Buzz Lightyear ride Wanted to combine our favorite types of games Shooting and racing Combined with exciting VR tech

What it does

Takes you on a ride on a set path where the user has to hit randomly appearing targets to achieve a high score

How we built it

Used Google Cardboard VR hardware Incorporated into the Unity game development software With C# backend code Touchscreen first-person-shooter interface

Challenges we ran into

First-ever game development attempt Path following algorithm was buggy Hard to perfect the difficulty Score not showing properly

Accomplishments that we're proud of

Huge learning experience

What we learned

New language, platform, and game development nuances

What's next for VRoom

More levels Increasing difficulty Increasingly complex terrains Community-created maps Google Cloud Services More features Power-ups for car Power-ups for gun

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