The VR Classroom experience is a learning environment that encourages students to pay attention and concentrate in a particular topic by means of virtual reality technology. With the help of interactive avatars, animations, and integrated evaluation methods, among other features, a VR Classroom delivers a particular topic at the time and place that a student is. User´s behavior in a VR Classroom is used to measure its interest in the class, information that is used to provide feedback and facilitate the assessment work.

VR hardware is becoming a commodity, and therefore it is possible to think on a VR Classroom for every student. VR Classrooms can provide a guided and controlled environment for learning, an innovative way of distance learning, a novel ecosystem for learning experiences.

As for the milestone 2, we have been working on identifying the focus of attention of a student. We have also explored two technologies (i.e. Mixamo and Faceshift) for capturing facial expressions and recording a class.

As for milestone 3, we have added a video of our current efforts: a system to detect student´s attention, and the first animations of our teacher. Our video for this milestone is at https://www.youtube.com/watch?v=u1kyhQEJ_zE&feature=youtu.be

For the milestone 4, we show a video where our virtual teacher senses when our student is not paying attention, and tries to encourage him to do it. Our video for this milestone is at https://www.youtube.com/watch?v=1hsWzaDF2ng

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