The early days of our learning were filled with Magic School Bus, Magic Treehouse, and other exploration-centered fictional worlds that absorbed the better part of our curiosity for science and the world around us. With emerging technologies like Virtual Reality, we wanted to attempt to bring our childhood dreams of experiential learning to an even more realistic technology, and expand the early education industry to encourage Virtual Reality as a tool for enriching young life.

What it does

VR Voyager is an interactive Virtual Reality environment that allows users to jump between immersive worlds of learning, from oceans filled with wildlife to blown-up landscapes of our human anatomy.

How we built it

Lots of 3D assets and Blender, Unreal Engine 4 and Oculus Rift.

Challenges we ran into

Unreal Engine has great graphics but is so painful to develop in when files get large. Our inexperience with the Oculus Remote also proved quite challenging in demoing.

Accomplishments that we're proud of

Our pretty environments, our detailed research process about the benefits of VR education, and our perseverance through obstacles of programming in Unreal!

What we learned

A lot about random little ocean animals, about the female reproductive system, and the benefits of VR technology in education

What's next for VR Voyager

Expanding our VR Worlds to include more interactivity-- right now we mainly utilized trigger boxes, but picking up different objects and inspecting, throwing them, etc. could greatly increase the engagement of the product.

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