We wanted to create a more efficient way to build virtual reality simulations. In the end, we decided to create a VR tour toolkit, which can be used to make both a simple tour of a location or to create a training environment.
What it does
This virtual reality toolkit simplifies the process of creating a VR simulation by providing built in scripts and objects that can be used in a drag-and-drop fashion.
How we built it
We first imported VRTK, an open source VR toolkit. From there, we created our own art and derived the scripts to create a simpler yet specific interface.
Challenges we ran into
The main challenge was the fact that VRTK is very general, which forced us to understand how it worked fully before implementing any parts of it. Also, we used photogrammetry to convert an existing lab into a 3D model, and this software and the results were difficult to process.
Accomplishments that we're proud of
The photogrammetry software generated better results than what we originally planned. In addition, the UI looks much simpler, and the functionalities fit into what we intended this project to become.
What we learned
We learned how to incorporate Autodesk Recap into a Unity project. In addition, we gained skills in developing off of an open source platform.
What's next for VR Tour
Generate more realist art and extend the functionalities so that players can interact with the environment.