We wanted to build a peaceful VR experience players can get lost in.
What it does
Terrain is randomly generated and has trees, rocks, and smooth hills. Players can walk through the environment and, when approaching trees, enjoy the sound of leaves rustling in the wind.
How I built it
We used Unity to construct the scene, to be run on an Oculus Rift.
Challenges I ran into
Accomplishments that I'm proud of
Pretty hills! Random terrain! Dynamic light!