We wanted to build a peaceful VR experience players can get lost in.

What it does

Terrain is randomly generated and has trees, rocks, and smooth hills. Players can walk through the environment and, when approaching trees, enjoy the sound of leaves rustling in the wind.

How I built it

We used Unity to construct the scene, to be run on an Oculus Rift.

Challenges I ran into

what challenges?

Accomplishments that I'm proud of

Pretty hills! Random terrain! Dynamic light!

What I learned

What's next for VR Terrain

Built With

Share this project: