Inspiration

Coming in as a Computer Science and Game Development major, I wanted to get something out of this hackathon that would be useful to me afterwards - in addition to it being spooky season as of release.

What it does

It's a VR maze horror game! Use the left thumbstick on a controller to move, using the headset to rotate with.

How I built it

It's all done in Unity3D with the Oculus Rift/Xbox One controller.

Challenges I ran into

Setting up VR in Unity was easier than expected - getting a solid set of controls was hard. There's a common paradigm to not do any movements on a VR-player that they aren't inputting themselves, which I learned was harder to implement successfully than I had thought.

Accomplishments that I'm proud of

I think I created a pretty solid atmosphere in the short amount of time and experience I have in UX. Also, I got way more of my design document done than I thought.

What I learned

Scope small.

What's next for VR-Horror-Maze

Small bug fixes, more maps, better AI, perhaps players can counterplay?

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