A VR game called Panoptic where one VR player observes Beings walking around and tries to figure out which one isn't an AI.
What it does
It scares both people at once!
How we built it
We used Unreal Engine's VR support.
Challenges we ran into
Getting Unreal Engine to accept our asymmetric idea, it only is meant to recognize one person per machine.
Accomplishments that we're proud of
Getting the lighting to work well.
What we learned
SO much about Unreal.
What's next for VR Ghost Busters