With most of our classes being online, we wanted to create a proof of concept of an app for the Oculus that would allow someone to sit in a classroom, with the host's or co-host's video on a large screen at the front of the classroom, and all other videos in the call to map to an avatar, simulating a school environment with the professors and a student body.

What it does

As of right now it's very basic, with the person sitting at a plain desk that allows you start a video on the screen, and creates blank student characters based on the variable 'numonCall'

How we built it

We used unity, and tested using the Oculus quest.

Challenges we ran into

As of right now there's no way using zoom's API to collect call information from inside another app. Because of this while we tried to implement the program utilizing the information from zoom, we've had to use placeholders for the information.

Accomplishments that we're proud of

Neither of us have any experience developing for VR, so we're proud to have made something in VR at all.

What we learned

The hardest part of developing for VR in unity is being unable to see an accurate vision of what those playing it will actually see unless you have a headset.

What's next for VR Classroom

We want to keep trying to integrate zoom or some other video calling feature into the game, and to flesh out the aesthetics of the classroom.

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