Inspiration

The application of the Voronoi Algorithm to a map's political boundaries as two players place bases or cities. It was written in Unity and essentially the system continuously loops over each cube and determines which of the existing bases (or mouse) is closest. One quirk, is there is a limit to how far away a cube can be or it will simply remain neutral.

How it works

Challenges I ran into

Accomplishments that I'm proud of

What I learned

Sometimes algorithms are less complicated in games because you are time stepping.

What's next for Voronoi Algorithm

Not sure yet

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