Inspiration

It is a big project of mine, a story that I started writing and really wanted to make a game out of it for a long time. What really inspired me is all the materials that I've seen, mostly TV Series on saving a world, on a bizzare and mysterious world.

It's mostly a story about a world that has lost it's gods and the order and imbalance settles in. You can't really do anything about it when the The Void just pulls you in, a force that is very out of our comprehension. What you can do is just do the most and save who you can save. You can't save everyone as Sam and Dean from "Supernatural" used to say.

What it does

It's a narrative based game, with slay the spire-like combat to spice up the unravelling of the lore through dialogues and relics. You can build your deck, fight the creatures, and get rewards to then enhance your deck, though that feature hadn't been completed.

How we built it

Its is built using the maki package, using the built in tile map editor. Personally thinking that it still needs a lot of improvements, I think that it has mostly done it's job by allowing me to quickly make the map that I needed for the game.

Since the package is built on top of Phaser, I was also able to use it with the maki framework to accomplish all the systems needed in the game.

Challenges we ran into

The challenges are mostly on making all the systems tie together while still learning on how to use the framework. Once you get the hang of it, it was quite fun to implement everything.

Accomplishments that we're proud of

Mostly the systems that has been made from scratch like:

  • The dialog system
  • The whole combat system
  • The story system with the dialog

Though there are some unfinished aspect, I'm quite proud of what I've accomplished in a limited amount of time.

What we learned

I've learned a lot on implementing a Data-driven combat system, where all the game is made as a simulation with a view on top of it. It was so fun, and also learning a new game making framework.

What's next for Voidbound: Fragmented

What's next, is mostly to try to rework the systems to work more together and to rethink about game design aspect and gameplay elements since the game was made to be done quickly some aspects of it weren't quite fleshed out when making it.

Like some assets missing, some story elements moved, I wanted a more grand vision with the game that I managed to make partially.

Also, I would like to complete the whole game and story for everyone to enjoy the world of Voidbound.

How to run

Please clone the repository using

git clone https://github.com/Aris1401/voidbound-fragmented.git

Then once in the repertory

cd voidbound-fragmented
npm i

and then

cd game
npx maki dev

Built With

Share this project:

Updates