We wanted to use an oculus rift, and wizard's chess seemed pretty cool

What it does

A chess game for oculus rift in which the player can walk around on the board. Online multi-player is also implemented

How we built it

Server was written in Golang, client was created using Unreal 4 with C++

Challenges we ran into

Getting libraries to work with unreal: the provided headers failed to compile Getting networking to work

Accomplishments that we're proud of

Getting networking running A working move checker on the server

What we learned

Don't use Unreal Also, bring a more powerful computer if we want to use VR

What's next for VizChess

Consignment to the indie game graveyard (just kidding, probably)

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